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  NeoGK The GK version
Posted by: Veni_Vidi_Vici - 12-31-2016, 02:52 AM - Forum: Public Announcements - Replies (11)

UPDATE: Maps are in; but they are also probably broken. Please reply to this thread with which maps and how.

The invasion update that taleworlds did broke NeoGK so I am going to do a quick Q/A.

1. This other server got stuff to work, why doesn't yours?

A: I am not the original content creators, nor have I done too much besides add maps and adjust weapon availability. Adding/removing stuff is easier than making scripts that work. Most neogk stuff is script based. It really doesn't help that one of the main contributors didn't speak english (and didn't put in many comments). I am working as fast as I can in my spare "working" time.

2. What is a time frame for getting stuff done?

A: Tomorrow I will be patching the server to use maps that don't rely on neogk stuff; and neogk items. It will take effect New Years Day. Getting scripts to work will take longer. Admin/player features will come first. Catapults etc will come later. Maps will need updates, maybe a couple will get entirely remade. Volunteers would be helpful.

3. Seriously, Mount and Siege has this stuff working, why not you?

A: Our modules diverged a couple years ago. Taleworlds changed the functionality of a lot of the underlying code; and some of the changes we made since the split conflict with the changes TW made. I am not sure which they are and there are hundreds of lines of code that need to be in a very specific order. I might be able to roll back stuff, but it would be at the loss of the player damage board and the online players which I find more important. It would also be much harder for me to reprogram those if I did so.

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  Meeting - Sunday 12/18 6PM EST
Posted by: JaXm - 12-15-2016, 08:17 PM - Forum: Public Announcements - Replies (7)

I will be hosting a general meeting to discuss upcoming changes and answer any questions/concerns

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  Leadership Change
Posted by: JaXm - 12-05-2016, 09:11 PM - Forum: Public Announcements - Replies (17)

Alright, for people who may have not been included these past few weeks... A change of leadership has been discussed and voted on.
The results were overwhelmingly in favor of it 21-2

Long story short, I will be assuming complete command over the clan and all aspects of it. I will be delegating tasks to certain individuals as well as time goes on.

Obviously there will be a transition period while the changes are made and everything is re-structured. For now, the day to day functions will continue to be processed as normal until told otherwise.

in the coming weeks, I will be holding meetings with various staff/potential staff to discuss task distribution and to re-work other aspects.

Here is a cutout of my overall plans/ideas for the clan in the coming time.

Spoiler: Show

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  Mapping Updates
Posted by: Veni_Vidi_Vici - 10-15-2016, 07:25 PM - Forum: Public Announcements - Replies (2)

Hello Everyone:

Thanks to Connor and Suspicious Man we have the following new maps on TDM:
Rocca di Mezzo
Caravan Ambush
Abandoned Mine

Hiporcats "Kingdom of Zeal" and Supicious's "Dried Lake" are almost there. I will try to get to the other two older outstanding maps soon.

We have three holidays in a row coming up. I can't offer a prize besides Kudos but I would be willing to run three competitions for Halloween, Thanksgiving, and Christmas maps.

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  GK Update
Posted by: Veni_Vidi_Vici - 09-13-2016, 10:43 PM - Forum: Public Announcements - Replies (2)

This has been a long time coming.


  • Because of insufficient leadership volunteers the clan has been temporarily restructured.
  • Chief Admins have been separated from the Lords.
  • Chief Admins only have emergency powers outside CA stuff. The clan will need to approve anything big.
  • Interim Chief Admins were appointed, or approved. Myself, CD, Hodor, Arilyn, and Matheld
  • Lords and Nobles have been abolished. (Sorry Spar, thats what we voted for, but I doubt anyone minds you being an honorary lord for the time being)
  • Rhapsodos is still handling applications and policy threads.
  • Don't worry about promos. If you have been around for a month and somewhat active you can vote.
The Khergits.

Based on the poll the chief admins decided to re-add khergits to rotation with half the frequency of appearance. I am still making this happen. Should be within three weeks.

TDM Changes

Population has been raised to 100
Round time is now 25 minutes instead of 2 hours

A mapping group is sorta functioning again. Please PM or steam message me if you would like in.

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