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  02-24-2017, 10:06 PM

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Hodor, JaXm

 
  Fire
Posted by: JaXm - Yesterday, 08:45 AM - Forum: Public Announcements - Replies (3)

Hey guys....

So my brother is in process of moving his family and their little rental ended up catching on fire. They lost everything.

Soooooo if yall could pitch in a few bucks I would appreciate it.

Thanks

https://www.gofundme.com/3f5wc14

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  Application Issue
Posted by: JaXm - 02-21-2017, 12:56 AM - Forum: Public Announcements - Replies (10)

Alright, I know a lot of you have been confused and frustrated by whats been going on with the applications; and to be honest they could have been handled a little better. I made it pretty clear back when I volunteered for this job that I wanted keep this clan from slowly dying away. Part of this was to cut through bureaucratic BS. Another part was to try to get more active members. 

The new process is as follows:
There is now a "fast track" available for certain applicants who are obviously already known in the community.
If an applicant posts a serious application and has the support of 5+ active  GK members they will get in. Anyone who doesn't apply seriously will have their application denied. There isn't a mandatory trial period or a separate support thread or any other bureaucratic BS.  People may be accepted "early". This will only happen if they are a well known/in good favor applicant or I deem they are bringing something to the clan.



Also, yall should feel just fine coming and talking to me. You don't have to go through Veni.


Spoiler: Show

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  GK PW Server Coming Soon
Posted by: JaXm - 02-20-2017, 03:16 AM - Forum: Public Announcements - Replies (6)

Hey all!

We are in the preliminary phase of launching our very own PW Server!

If you are interested in playing on this server, now is the time for your input on suggestions for rules, maps, etc...

As of right now there is not much information to give other than we are going to be doing it. Right now we are still hashing out all the details so we can provide a top notch GK quality server.


There will be a PW section on the forums coming tomorrow for all the information.

Current GK Admins:

Any GK Admins interested in admining for this server will be accepted pending a minor PW specific training period to get you up to speed on the new rules/tools. Please contact myself, Marquis or Veni if you are interested

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  GK Siege Event
Posted by: Marquis - 02-08-2017, 12:00 AM - Forum: Public Announcements - Replies (16)

Hey Y'all! As your new evil dictator Enlightened warband community manager, I'll be hosting a siege event this...


Sunday the 12th, @8PM EST


Hope to see new faces and old as we gather together to celebrate the return of NeoGK to our servers. 

TS Address: ts3.gkserver.us


Edit: Link to the Updated NeoGK

http://www.leagueofrevolution.com/showthread.php?tid=7837 

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  NeoGK The GK version
Posted by: Veni_Vidi_Vici - 12-31-2016, 02:52 AM - Forum: Public Announcements - Replies (11)

UPDATE: Maps are in; but they are also probably broken. Please reply to this thread with which maps and how.

The invasion update that taleworlds did broke NeoGK so I am going to do a quick Q/A.

1. This other server got stuff to work, why doesn't yours?

A: I am not the original content creators, nor have I done too much besides add maps and adjust weapon availability. Adding/removing stuff is easier than making scripts that work. Most neogk stuff is script based. It really doesn't help that one of the main contributors didn't speak english (and didn't put in many comments). I am working as fast as I can in my spare "working" time.

2. What is a time frame for getting stuff done?

A: Tomorrow I will be patching the server to use maps that don't rely on neogk stuff; and neogk items. It will take effect New Years Day. Getting scripts to work will take longer. Admin/player features will come first. Catapults etc will come later. Maps will need updates, maybe a couple will get entirely remade. Volunteers would be helpful.

3. Seriously, Mount and Siege has this stuff working, why not you?

A: Our modules diverged a couple years ago. Taleworlds changed the functionality of a lot of the underlying code; and some of the changes we made since the split conflict with the changes TW made. I am not sure which they are and there are hundreds of lines of code that need to be in a very specific order. I might be able to roll back stuff, but it would be at the loss of the player damage board and the online players which I find more important. It would also be much harder for me to reprogram those if I did so.

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